Thursday, August 23, 2012

DECK TECH: Talrand, Sky Summoner Commander/EDH

I FINALLY put together a new Commander deck!  My first go-round' with Commander didn't go so well... I put together what I thought was a pretty awesomesauce Sisay deck that won with lifegain and that stupid-fresh goat (Felidar Sovereign).  I loved it... Until my friends in my playgroup rained all over my parade and said that for the goat to win, "you need 80 life, cause that's only fair."

Meh.  What a bunch of salty ball sacs!  I broke apart my deck, sold the cards individually on eBay, then found out 3 months later that the playgroup at my local shop (Anime Imports in Pacifica) would've totally been okay with the 40-life limit!  Geez!

So, it's been about 14 months, and I thought and thought and thought about what I like to do when I play a fun game of Magic:  I like to a) play cards and b) draw cards... LOTS OF 'EM!  Playing Talrand in BV has made me develop a soft-spot for creating armies of drakes, so he seemed like the perfect choice.  Check it :)

Talrand, the Sky Summoner
a Commander deck
by
Phil "Fat Ninja" Tacata



Commander
1.    Talrand, Sky Summoner


















1cc Instant Cantrips
2.    Brainstorm
3.    Disrupt
4.    Fleeting Distraction
5.    Leap
6.    Mental Note
7.    Obsessive Search
8.    Opt
9.    Peek
10. Quicken                                   
11. Sapphire Charm
12. Shadow Rift
13. Stream of Unconsciousness           
14. Thought Scour
15. Twisted Image                                   
16. Visions of Beyond
17. Whispers of the Muse

1cc Sorcery Cantrips
18. Cloak of Feathers
19. Gitaxian Probe
20. Ponder
21. Preordain                                               
22. Serum Visions                                   
23. Sleight of Hand
24. Sorcerous Sight

Creature
25. Snapcaster Mage

More Draw
26. Ideas Unbound
27. Frantic Search
28. Windfall
29. Three Wishes
30. Time Spiral

Alternate Win Conditions
31. Runechanter's Pike
32. Altar of Dementia
33. Coat of Arms
34. Rite of Replication
35. Omniscience

Protect Talrand
36. Darksteel Plate
37. Swiftfoot Boots
38. Lighting Greaves

Mana Multipliers
39. Gauntlet of Power
40. Caged Sun
41. Extraplanar Lens
42. Doubling Cube
43. High Tide
44. Drain Power

Creature/Permanent Steal
45. Legacy's Allure
46. Control Magic
47. Treachery
48. Gilded Drake           
49. Desertion
50. Bribery
51. Spelljack
52. Volition Reins
53. Dominate

Permanent Bounce
54. Into the Roil
55. Capsize

Mass Effect
56. Propaganda
57. Nevinyrrals Disk
58. Evacuation
59. Wash Out

Counter (their) Commander
60. Hinder           
61. Spell Crumple

Artifact Tutor
62. Fabricate

Lands
Strip Mine
Reliquary Tower
Cephalid Coliseum
       Island (x35) ---------------------------------------------


OBJECTIVE AND PLAY-STYLE
The goal of this deck is to get Talrand into play, play a brazillion spells, then kick back and send your army of a brazillion drakes smashing into the face of your enemies :)

ENGINE
The deck runs 29 cantrips [cards that, when cast, draw (at least) another card], 23 of which are 1cc cost instants or sorceries.  Get a butt-load of mana, get/have Talrand out, and CAST AWAY!!!

CARDS
-Coat of Arms:  Because eighteen 20/20 flying drakes is fuck you.

-Altar of Dementia:  Because sacrificing eighteen 20/20 flying drakes and milling your opponents for 360 cards is fuck you, too.

-Runechanter's Pike:  You thought Delver decks made this sucker big? :p

-Hinder and Spellcrumple:  Because some dudes deserve to have their Commander countered to the bottom of their deck.

-Snapcaster Mage:  Let's be honest... It's still a creature-less deck :p

-35 White-bordered 5th-Edition Islands:  Because, yes... I'm a BOSS.




OTHER NOTES
Don't take the deck too seriously... As in all Commander games, have fun, talk a lot of shit, eat bad food, and laugh at everything .  Oh, and bring at least 50 drake tokens! ;)


(Drake Token by Svetlin Velinov)

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